X30 Open Apr 12nd 2025. X100 Open May 7th 2025. X100000 Open Aug 15th 2025.
Unrar and enter the game 'System/L2.exe'. After you load L2.exe, Just enter any ID and Password. Account is auto creation.
Chronicle: HighFive (EXP: x100000 SP: x100000 DROP: x100 SPOIL: x100 ADENA: x100) (EXP: x100 SP: x100 DROP: x5 SPOIL:x5 ADENA: x5) (EXP: x30 SP: x30 DROP: x3 SPOIL: x3 ADENA: x3)
We added community board system (ALT+B). Buffs 2 hours. We have custom buffs. 38 Slots. Alt+click on the buff to remove. '.dressme' for dress items.
Teleports to anywhere. Autoloot/skill learning, MP Potions. Professions with Adenas. Shift+Click on monster: full info on drop, spoil. Seven Signs 24 hours.
Few skills are upgraded to maximum. Find those skills and become invincible. Prophet, Elven Elder, Shillien Elder has almost every buffs in this game.
X100000 Server Safe enchant +4, Enchant Rate 50%, Blessed 60%. | X100 Server Safe enchant +8, Enchant Rate 70%, Blessed 80%. | X30 Server Safe enchant +6, Enchant Rate 60%, Blessed 70%.
Choose your server between x100000(SUPEREASY), x100(EASY) and x30(MEDIUM) servers.
Category | Interlude | High Five |
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Chronicle Release | 2007 - Final C-series update before Kamael | 2011 - Last major update before Goddess of Destruction |
Max Level | Level 78 | Level 85 |
Class Skills | Basic skill sets, limited balancing, no skill enchantments | Expanded skill trees, balance updates, skill enchant system (+30) |
3rd Class Transfer | Not available | Introduced with new skills and specialization |
Subclass System | Basic, limited to 3 subclasses, manual quest line | Streamlined, with subclass certification for passive boosts |
Noblesse Acquisition | Complex quest involving raid bosses | Same concept, but slightly easier with improvements |
Top Gear | S-grade: Draconic, Imperial Crusader, Major Arcana | S80/S84: Vesper, Vorpal, Elegia sets |
Weapon Special Abilities (SA) | Basic SA types (Focus, Health, etc.) | Advanced SA system with more customization |
Enchanting | Risky, items break on failure beyond +3 | Improved with blessed scrolls and elemental scrolls |
Attribute System | Not implemented | Elemental attributes on weapons and armor critical to PvP/PvE |
Olympiad System | Basic version, poor class balance, limited maps | Overhauled with class-specific matches, rewards, rankings |
PvP Focus | Open world PvP dominated, less structured | Still PvP-heavy, but with more structure and fairness |
PvE Zones | TOI, LOA, Catacombs, and a few others | Many zones: Seed of Destruction, Hellbound, etc. |
Instanced Content | Mostly open world; no instanced dungeons | Introduced instances (Freya, Zaken, Frintezza, etc.) |
Daily Quests | Very few, mostly grind-based progression | Multiple daily quests, helping leveling and farming |
User Interface | Classic UI, limited hotbar, basic targeting | Modernized UI, quest tracker, enhanced targeting and macros |
Macros | Simple sequences without delays | Delay support added; useful for combos and automation |
Graphics | Classic sharp low-poly textures and effects | Improved lighting, animations, effects, and model polish |
Clan System | Basic clan wars and reputation | Expanded with clan skills, reputation systems, academy bonuses |
Economy | Relatively simple, player-driven markets | More gear tiers, attribute stones, and daily farming boosted complexity |
Community Style | Hardcore PvP, competitive grinding, strong alliances | More inclusive, casual-friendly, structured gameplay paths |
Newbie Experience | Harsh, with minimal guidance or protection | Improved early game, tutorials, and new player zones |
Overall Theme | Raw, nostalgic, pure old-school PvP/MMORPG feel | Refined, balanced, polished pre-modern MMORPG experience |
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